PC: Joey
Joey, Ship Captain
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Half-elf Bard, College of the Blade 4
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Armor Class 16 (breast plate armor)
Hit Points 31
Speed 30'
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STR DEX CON INT WIS CHA
10 16 14 12 08 16
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Saving Throws: Dexterity +5, Charisma +5
Skills: Acrobatics +5, Perception +1, Performance +5
Tools: Musical Instrument +4
Senses: passive Perception 11
Languages: Common, Elvish
Proficiency Bonus: +2
Traits
- Elven Lineage - High Elf
- Fey Ancestry: Advantage vs Charm
- Trance: 4 hours for long rest
- Background: Entertainer
- Encouraging Song.: Heroic Inspiration to 2 allies per short/long rest
- Jack of all Trades: +1 skill check on non-proficient skills
- Fighting Style - Dueling: +2 dmg on melee weapon
Spellcasting
- Cantrips: Bladeward, Mage Hand, Presidigitation, True Strike
- Prepared spells: 7 Bard + Detect Magic
- 1st level (4 slots): Command, Heroism, Cure Wounds, Healing Word
- 2nd level (3 slots): Hold Person, Mirror Image
Actions
- Weapon True Strike Scimitar +5 to hit, reach 5 ft., one target. Hit: 1d5+3 slashing or radiant damage.
Bonus actions
- Bardic Inspiration: +1d6 on d20 test, x3 per long rest
Free action
- Blade Flourish (costs 1 Bardic Inspiration)
- Defensive Flourish: +1d6 weapon damage and AC until start of next turn
- Mobile Flourish. +1d6 weapon damage and push target 1d6 (same roll) +5 feet away. May use rection to move to space within 5 feet or target.
- Slashing Flourish: +1d6 weapon damage and to another target within 5 feet.
Reaction
- Defensive duelist - parry: when hit with a melee attack, may add +2 to AC until end of turn.
Equipment: Breastplate Armor, Scimitar, 2 Dagger, 2 Musical Instrument of your choice, Entertainer's Pack, 2 Costumes, Mirror, Perfume, Traveler's Clothes, 30 GP
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Joey is the current leader and ship captain of the crew of the SPS Cantina
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Combat tactics
- Joey normally uses her Scimitar in combat. She can use True strike if she needs to turn the damage into Radiant.
- If she has time, she can start the battle with Bladeward to improve her defenses (subtracting 1d4 to each attack roll)
- Also at the start of the battle, she may provide Heroic Inspiration to two allies.
- She has use her blade flourish to make herself harder to hit (AC16 +1d6 AC from flourish +2 from defensive duelist +1d4 from bladeward) and to add a bit of damage to her strikes (1d6)
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