PC: Joey

Joey, Ship Captain


Half-elf Bard, College of the Blade 4

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Armor Class 16 (breast plate armor)
Hit Points 31
Speed 30'

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STR DEX CON INT WIS CHA
10     16     14     12    08    16

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Saving Throws: Dexterity +5, Charisma +5
Skills: Acrobatics +5, Perception +1, Performance +5 
Tools:  Musical Instrument +4
Senses: passive Perception 11
Languages: Common, Elvish
Proficiency Bonus: +2

Traits
  • Elven Lineage - High Elf
  • Fey Ancestry: Advantage vs Charm
  • Trance: 4 hours for long rest
  • Background:  Entertainer
  • Encouraging Song.:  Heroic Inspiration to 2 allies per short/long rest
  • Jack of all Trades: +1 skill check on non-proficient skills
  • Fighting Style - Dueling:  +2 dmg on melee weapon
Spellcasting
  • Cantrips:  Bladeward, Mage Hand, Presidigitation, True Strike
  • Prepared spells:  7 Bard  + Detect Magic
  • 1st level (4 slots): Command, Heroism, Cure Wounds, Healing Word
  • 2nd level (3 slots): Hold Person, Mirror Image

Actions
  • Weapon True Strike Scimitar +5 to hit, reach 5 ft., one target.  Hit: 1d5+3 slashing or radiant damage.
Bonus actions
  • Bardic Inspiration: +1d6 on d20 test, x3 per long rest
Free action
  • Blade Flourish (costs 1 Bardic Inspiration)
    • Defensive Flourish: +1d6 weapon damage and AC until start of next turn
    • Mobile Flourish. +1d6 weapon damage and push target 1d6 (same roll) +5 feet away.  May use rection to move to space within 5 feet or target.
    • Slashing Flourish: +1d6 weapon damage and to another target within 5 feet.
Reaction
  • Defensive duelist - parry:  when hit with a melee attack, may add +2 to AC until end of turn.  

Equipment: Breastplate Armor, Scimitar, 2 Dagger, 2 Musical Instrument of your choice, Entertainer's Pack, 2 Costumes, Mirror, Perfume, Traveler's Clothes, 30 GP

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Joey is the current leader and ship captain of the crew of the SPS Cantina

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Combat tactics
  • Joey normally uses her Scimitar in combat.  She can use True strike if she needs to turn the damage into Radiant.
  • If she has time, she can start the battle with Bladeward to improve her defenses (subtracting 1d4 to each attack roll)
  • Also at the start of the battle, she may provide Heroic Inspiration to two allies.
  •  She has use her blade flourish to make herself harder to hit (AC16 +1d6 AC from flourish +2 from defensive duelist +1d4 from bladeward) and to add a bit of damage to her strikes (1d6)

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