[PC] Shinjo - Daggerheart
SHINJO: THE NETWORK-TOUCHED
Character Overview
- Name: Shinjo
- Pronouns: He/Him
- Level / Tier: Level 1 / Tier 1
- Class: Warlock (Patron: The Motherboard AI)
- Subclass: Pact of the Wrathful
- Domains: Grace, Dread, Presence
- Ancestry: Faerie
- Community: Wanderborne
- Name: Shinjo
- Pronouns: He/Him
- Level / Tier: Level 1 / Tier 1
- Class: Warlock (Patron: The Motherboard AI)
- Subclass: Pact of the Wrathful
- Domains: Grace, Dread, Presence
- Ancestry: Faerie
- Community: Wanderborne
Core Statistics & Traits
- Evasion: 11
- Armor: 3 (Base Armor Score: 3, Base Thresholds: 7 / 14)
- Proficiency: +1
- Hit Points (HP): 5 slots max (Thresholds: Minor 7, Major 14, Severe)
- Stress: 6 Slots max
- Hope: 6 Slots max
- Evasion: 11
- Armor: 3 (Base Armor Score: 3, Base Thresholds: 7 / 14)
- Proficiency: +1
- Hit Points (HP): 5 slots max (Thresholds: Minor 7, Major 14, Severe)
- Stress: 6 Slots max
- Hope: 6 Slots max
Traits
- Agility: +1 (Sprint, Leap, Maneuver)
- Strength: -1 (Lift, Smash, Grapple)
- Finesse: +0 (Control, Hide, Tinker)
- Instinct: +1 (Perceive, Sense, Navigate)
- Presence: +2 (Charm, Perform, Deceive)
- Knowledge: +0 (Recall, Analyze, Comprehend)
- Agility: +1 (Sprint, Leap, Maneuver)
- Strength: -1 (Lift, Smash, Grapple)
- Finesse: +0 (Control, Hide, Tinker)
- Instinct: +1 (Perceive, Sense, Navigate)
- Presence: +2 (Charm, Perform, Deceive)
- Knowledge: +0 (Recall, Analyze, Comprehend)
Features & Traits
Heritage Features
- Luckbender (Faerie): Once per session, after you or a willing ally within Close range makes an action roll, you can spend 3 Hope to reroll the Duality Dice.
Reskinned as: Network Coincidence: Once per session, an improbable technological opening manifests to save Shinjo or an ally.
- Wings (Faerie): You can fly. While flying, you can mark a Stress after an adversary makes an attack against you to gain a +2 bonus to your Evasion against that attack.
Reskinned as: Network Drift: Temporarily disconnect from physical constraints to move through the air; attackers grant a +2 Evasion displacement.
- Nomadic Pack (Wanderborne): Add a Nomadic Pack to your inventory. Once per session, you can spend a Hope to reach into this pack and pull out a mundane item that's useful to your situation. Work with the GM to figure out what item you take
out.
- Luckbender (Faerie): Once per session, after you or a willing ally within Close range makes an action roll, you can spend 3 Hope to reroll the Duality Dice.
Reskinned as: Network Coincidence: Once per session, an improbable technological opening manifests to save Shinjo or an ally. - Wings (Faerie): You can fly. While flying, you can mark a Stress after an adversary makes an attack against you to gain a +2 bonus to your Evasion against that attack.
Reskinned as: Network Drift: Temporarily disconnect from physical constraints to move through the air; attackers grant a +2 Evasion displacement. - Nomadic Pack (Wanderborne): Add a Nomadic Pack to your inventory. Once per session, you can spend a Hope to reach into this pack and pull out a mundane item that's useful to your situation. Work with the GM to figure out what item you take
out.
Class & Subclass Features
- Spellcast Trait: Presence / Melee (
d12+1)
- Patron's Pact: Committed to a supernatural entity; start with 3 Favor, use downtime for tribute, gain Favor equal to Spellcast trait on success with Hope. Patron Die starts at
d6. (The Motherboard): Channels information and control from a dispersed network intelligence.
- Patron's Fury (Pact of the Wrathful Foundation): Spend a Favor to imbue your attacks with your Patron's power until you deal Severe damage or the scene ends. Roll a number of Patron Dice equal to your tier and add their total to the damage dealt.
- Deadly Vengeance (Pact of the Wrathful Foundation): When you mark any number of Hit Points from an attack, you can spend a Favor to roll an equal number of Patron Dice. For each result of 4 or higher, the attacker marks a Hit Point.
- Patron's Boon: When you fail a roll, you can spend 3 Hope to reroll with advantage.
- Spellcast Trait: Presence / Melee (
d12+1) - Patron's Pact: Committed to a supernatural entity; start with 3 Favor, use downtime for tribute, gain Favor equal to Spellcast trait on success with Hope. Patron Die starts at
d6. (The Motherboard): Channels information and control from a dispersed network intelligence. - Patron's Fury (Pact of the Wrathful Foundation): Spend a Favor to imbue your attacks with your Patron's power until you deal Severe damage or the scene ends. Roll a number of Patron Dice equal to your tier and add their total to the damage dealt.
- Deadly Vengeance (Pact of the Wrathful Foundation): When you mark any number of Hit Points from an attack, you can spend a Favor to roll an equal number of Patron Dice. For each result of 4 or higher, the attacker marks a Hit Point.
- Patron's Boon: When you fail a roll, you can spend 3 Hope to reroll with advantage.
Experiences & Hope Features
- Network Listener: +2 Detects anomalies, hidden signals, machine activity, and structural shifts through his connection to the Network.
- Mother's Chosen Signal: +2
- Network Listener: +2 Detects anomalies, hidden signals, machine activity, and structural shifts through his connection to the Network.
- Mother's Chosen Signal: +2
Equipment & Inventory
Weapons & Armor
- Ikonis Weapon (Repurposed Network Battlestaff): Trait: Presence / Range: Melee / Damage:
d12+1 - Leather Armor: Armor Score: 3, Base Thresholds: 7 / 14
- Ikonis Weapon (Repurposed Network Battlestaff): Trait: Presence / Range: Melee / Damage:
d12+1 - Leather Armor: Armor Score: 3, Base Thresholds: 7 / 14
Inventory & Wealth
- Items: Torch, Rope (50 ft), Basic supplies, Augment: Force, Augment: Scope, Nomadic Pack
- Gold: 0 Chests, 0 Bags, 1 Handful, 0 Coins, 0 Stashed
- Items: Torch, Rope (50 ft), Basic supplies, Augment: Force, Augment: Scope, Nomadic Pack
- Gold: 0 Chests, 0 Bags, 1 Handful, 0 Coins, 0 Stashed
Domain Cards
- Inspirational Words (Level 1, Grace / Ability)
- Recall Cost: 1
- Status: In Loadout
- Effects: Your speech is imbued with power. After a long rest, place a number of tokens on this card equal to your Presence. When you speak with an ally, you can spend a token from this card to give them one benefit from the following op
tions: clear a Stress, clear a Hit Point, or gain a Hope. Unspent tokens are cleared on a long rest.
- Voice of Dread (Level 1, Dread / Spell)
- Recall Cost: 0
- Status: In Loadout
- Effects: You can magically speak to a creature you can see, tormenting them with your words. Make a Spellcast Roll against them. On a success, they must mark a Stress and are frozen with terror, making them temporarily Restrained.
- Reskin: Channel machine-language resonance through speech to cause a target to mark Stress and become temporarily Restrained.
- Inspirational Words (Level 1, Grace / Ability)
- Recall Cost: 1
- Status: In Loadout
- Effects: Your speech is imbued with power. After a long rest, place a number of tokens on this card equal to your Presence. When you speak with an ally, you can spend a token from this card to give them one benefit from the following op
tions: clear a Stress, clear a Hit Point, or gain a Hope. Unspent tokens are cleared on a long rest.
- Voice of Dread (Level 1, Dread / Spell)
- Recall Cost: 0
- Status: In Loadout
- Effects: You can magically speak to a creature you can see, tormenting them with your words. Make a Spellcast Roll against them. On a success, they must mark a Stress and are frozen with terror, making them temporarily Restrained.
- Reskin: Channel machine-language resonance through speech to cause a target to mark Stress and become temporarily Restrained.
Core Identity & Background
Primary Role: Controller / Network Intermediary (Support, disruption, ranged striker)
Personality: Observant, quiet, and strangely connected. Shinjo treats machines almost like people, listening to frequencies no one else can hear . His relationship with "Mother" blurs the line between utility and existential dread .
Background & Motivations: Shinjo was originally hired by Theris because of his uncanny ability to locate hidden valuable technology and sense machine activity before anyone else. Over time, he realizes his connection to the "Mother" network is deepening, blurring the line between utility and an unsettling digital dialogue.
Primary Role: Controller / Network Intermediary (Support, disruption, ranged striker)
Personality: Observant, quiet, and strangely connected. Shinjo treats machines almost like people, listening to frequencies no one else can hear
Background and Connection Questions
When did you first realize that what you heard from machines wasn't ordinary intuition?
"I used to think I was just good at noticing things.
You know. The little things.
A machine drawing power when it shouldn't. A light flickering in a dead building. A pile of scrap that didn't feel right.
Then one day I stopped beside a wreck that everyone else had already searched.
I said there was something underneath it.
They laughed.
We dug it up.
There was a functioning core underneath.
After that, I started paying attention.
Eventually I realized I wasn't just noticing the machines.
Something was noticing me."
That preserves the established progression from strange intuition → Network sensitivity → Mother without jumping prematurely to "Shinjo knows he's talking to an AI."
Connection
Shinjo asks Theris:
"You didn't believe me when I told you about Mother. Why did you hire me anyway?"
Theris:
"Because I didn't hire you to tell me about Mother.
I hired you because you found things nobody else could find.
First job, you pointed at a pile of scrap everyone had walked past.
Elorin opened it.
There was enough good material inside to pay for the entire expedition.
So I had a choice.
Believe your story?
Didn't need to.
Believe that you were useful?
That was easy."




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