PC: Flying Feather

 

Flying Feather

Human Ranger, Beastmaster 4

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Armor Class 15 (Studded Leather)
Hit Points 36
Speed 30'

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STR DEX CON INT WIS CHA
14  16  14  08  12  10

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Saving Throws: Dexterity +5, Intelligence +4
Skills: Animal Handling +3, Athletics + 4, Nature +3, Perception* + 5, Stealth* +7, Survival +3
Tools:  Cartographer's Tools
Senses: passive Perception 15, Blingsight 10 ft.
Languages: Common, ELvish, Dwarven
Proficiency Bonus: +2

Traits

  • Heroic Inspiration: reroll d20 x1/long rest
  • Alert - Initiative Proficiency: +2 to initiative roll
  • Alert - Initiative Swap: may swap initiative with another ally
  • Magic Initiate - Druid 
  • Weapon Mastery - Longbow
  • Weapon Mastery - Scimitar
  • Fighting Style - Archery
  • Sharpshooter - Bypass Cover:  Ignore half and three quarters cover
  • Sharpshooter - Firing into Melee: Doesn't impose Disadvantage
  • Sharpshooter - long shorts: Doesn't impose Disadvantage

Spellcasting

  • Cantrips:  Druidcraft, Primal Savagery
  • Prepared spells:  5 Ranger + Faerie Fire
  • 1st level (3 slots): Animal Friendship, Cure Wounds, Goodberry, Fog cloud, Speak with Animals


Actions

  • Primal Companion - Beast of the Sky
  • Weapon Longbow attack: +5 to hit, 150/600 ft range, 1d8+3 piercing damage +1d6 force damage (hunter's mark) +2 (archery fighting style), slow
  • Weapon Scimitar attack: +5 to hit, 5 ft reach, 1d6+3 slashing damage +1d6 force damage (hunter's mark), nick

Bonus Actions

  • Favored Enemy - Hunter's mark: 2x / day

Equipment:   Studded Leather Armor, Scimitar, Longbow, 40 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer's Pack, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler's Clothes, 10 GP


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Tucker, Beast of the Land
Medium Beast, Neutral

AC 14
Initiative +2 (12)
HP 25 (5d8 HD)
Speed 40 ft., Climb 40 ft.

STR DEX CON INT WIS CHA
14  14  15  08  14  11

Senses Darkvision 60 ft., Passive Perception 12
Languages Understands Common, Elvish, Dwarven

Primal Bond. Adds +2 to any ability check or saving throw the beast makes.

Actions

Beast's Strike. Melee Attack Roll: +3, reach 5 ft. Hit: 1d8 + 3 Bludgeoning, Piercing, or Slashing damage. If the beast moved at least 20 feet straight toward the target before the hit, the target takes an extra 1d6 damage of the same type, and the target has the Prone condition if it is a Large or smaller creature.


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