PC: Flying Feather
Flying Feather
Human Ranger, Beastmaster 4
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Armor Class 15 (Studded Leather)
Hit Points 36
Speed 30'
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STR DEX CON INT WIS CHA
14 16 14 08 12 10
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Saving Throws: Dexterity +5, Intelligence +4
Skills: Animal Handling +3, Athletics + 4, Nature +3, Perception* + 5, Stealth* +7, Survival +3
Tools: Cartographer's Tools
Senses: passive Perception 15, Blingsight 10 ft.
Languages: Common, ELvish, Dwarven
Proficiency Bonus: +2
Traits
- Heroic Inspiration: reroll d20 x1/long rest
- Alert - Initiative Proficiency: +2 to initiative roll
- Alert - Initiative Swap: may swap initiative with another ally
- Magic Initiate - Druid
- Weapon Mastery - Longbow
- Weapon Mastery - Scimitar
- Fighting Style - Archery
- Sharpshooter - Bypass Cover: Ignore half and three quarters cover
- Sharpshooter - Firing into Melee: Doesn't impose Disadvantage
- Sharpshooter - long shorts: Doesn't impose Disadvantage
Spellcasting
- Cantrips: Druidcraft, Primal Savagery
- Prepared spells: 5 Ranger + Faerie Fire
- 1st level (3 slots): Animal Friendship, Cure Wounds, Goodberry, Fog cloud, Speak with Animals
Actions
- Primal Companion - Beast of the Sky
- Weapon Longbow attack: +5 to hit, 150/600 ft range, 1d8+3 piercing damage +1d6 force damage (hunter's mark) +2 (archery fighting style), slow
- Weapon Scimitar attack: +5 to hit, 5 ft reach, 1d6+3 slashing damage +1d6 force damage (hunter's mark), nick
Bonus Actions
- Favored Enemy - Hunter's mark: 2x / day
Equipment: Studded Leather Armor, Scimitar, Longbow, 40 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer's Pack, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler's Clothes, 10 GP
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Tucker, Beast of the Land
Medium Beast, Neutral
AC 14
Initiative +2 (12)
HP 25 (5d8 HD)
Speed 40 ft., Climb 40 ft.
STR DEX CON INT WIS CHA
14 14 15 08 14 11
Senses Darkvision 60 ft., Passive Perception 12
Languages Understands Common, Elvish, Dwarven
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Primal Bond. Adds +2 to any ability check or saving throw the beast makes.
Actions
Beast's Strike. Melee Attack Roll: +3, reach 5 ft. Hit: 1d8 + 3 Bludgeoning, Piercing, or Slashing damage. If the beast moved at least 20 feet straight toward the target before the hit, the target takes an extra 1d6 damage of the same type, and the target has the Prone condition if it is a Large or smaller creature.
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