PC: Gene
Gene
Human Sorcerer, Wild Magic 4
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Armor Class 15 (Mage Armor)
Hit Points 31
Speed 30'
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STR DEX CON INT WIS CHA
10 14 14 12 08 16
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Saving Throws: Constitution +4, Charisma +5
Skills: Acrobatics +4, Arcana +3, Athletics +2, Insight +1, Deception +5, Perception +1, Stealth +4
Tools: Thieves' Tools
Senses: passive Perception 09
Languages: Common
Proficiency Bonus: +2
Traits
- Heroic Inspiration: reroll d20 x1/long rest
- Lucky: Luck Points. 2 / long rest
- Font of Magic: 4 Sorcery Points
- Metamagic: Empowered spell, Seeking spell
- Wild Magic Surge: Wild Magic surge on 20 of a d20 roll after casting a sorcerer spell.
- Tides of Chaos: Gain advantage on d20 roll. Recharge on casting a sorcerer spell or long rest. Surge on casting a sorcerer spell.
- Spell Sniper - Bypass Cover: Spells ignore Half Cover and Three-Quarters Cover.
- Spell Sniper - Casting in Melee: Being within 5 feet of an enemy doesn't impose Disadvantage on your attack rolls with spells.
- Spell Sniper - Increased Range: When you cast a spell that has a range of at least 10 feet and requires you to make an attack roll, you can increase the spell's range by 60 feet.
Spellcasting
- Cantrips: Bladeward, Light, Mage hand, Prestidigitation, Sorcerous burst
- Prepared spells: 7 Sorcerer
- 1st level (4 slots): Absorb Elements, Chromatic Orb, Mage Armor, Shield
- 2nd level (3 slots): Arcane Vigor, Kinetic Jaunt, Misty Step
Actions
- Cast Sorcerous burst +5 to hit, 120 ft range, one target. Hit 1d8 elemental damage. 8s = additional roll.
- Cast Chromatic orb +5 to hit, 150 ft range, one target. Hit 3d8 elemental damage. same number = additional target.
Bonus Actions
- Innate Sorcery: Spell Save DC +1; Advantage on attack rolls of sorcerer spells for 1 minute. 2x / long rest.
- Cast Arcane Vigor
- Cast Kinetic Jaunt
- Cast Misty Step
Reaction
- Cast Absorb Element
- Cast Shield
Equipment: 4 Daggers, Arcane Focus (crystal), Dungeoneer's Pack, Thieves' Tools, Gaming Set (any), Bedroll, 2 Pouches, Traveler's Clothes, 44 GP
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Combat Tactics
- Starts battle with bladeward
- Attacks with his sling shot (Sorcerous burst or Chromatic Orb) in close or at long range
- Gene likes to use Advantage on Initiative rolls then tries to trigger wild magic surges with his spells.
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