PC: Gene

Gene

Human Sorcerer, Wild Magic 4

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Armor Class 15 (Mage Armor)
Hit Points 31
Speed 30'

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STR DEX CON INT WIS CHA
10    14     14      12    08    16

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Saving Throws: Constitution +4, Charisma +5

Skills: Acrobatics +4, Arcana +3, Athletics +2, Insight +1, Deception +5, Perception +1, Stealth +4
Tools:  Thieves' Tools
Senses: passive Perception 09
Languages: Common
Proficiency Bonus: +2

Traits

  • Heroic Inspiration: reroll d20 x1/long rest
  • Lucky: Luck Points. 2 / long rest
  • Font of Magic: 4 Sorcery Points
  • Metamagic: Empowered spell, Seeking spell
  • Wild Magic Surge:  Wild Magic surge on 20 of a d20 roll after casting a sorcerer spell.
  • Tides of Chaos:  Gain advantage on d20 roll.  Recharge on casting a sorcerer spell or long rest.  Surge on casting a sorcerer spell. 
  • Spell Sniper - Bypass Cover: Spells ignore Half Cover and Three-Quarters Cover.
  • Spell Sniper - Casting in Melee: Being within 5 feet of an enemy doesn't impose Disadvantage on your attack rolls with spells.
  • Spell Sniper - Increased Range: When you cast a spell that has a range of at least 10 feet and requires you to make an attack roll, you can increase the spell's range by 60 feet.

Spellcasting

  • Cantrips:  Bladeward, Light, Mage hand, Prestidigitation, Sorcerous burst 
  • Prepared spells:  7 Sorcerer
  • 1st level (4 slots): Absorb Elements, Chromatic Orb, Mage Armor, Shield
  • 2nd level (3 slots): Arcane Vigor, Kinetic Jaunt, Misty Step

Actions

  • Cast Sorcerous burst +5 to hit, 120 ft range, one target.  Hit 1d8 elemental damage.  8s  = additional roll.
  • Cast Chromatic orb +5 to hit, 150 ft range, one target.  Hit 3d8 elemental damage.   same number = additional target.

Bonus Actions

  • Innate Sorcery: Spell Save DC +1; Advantage on attack rolls of sorcerer spells for 1 minute. 2x / long rest.
  • Cast Arcane Vigor
  • Cast Kinetic Jaunt
  • Cast Misty Step
Reaction
  • Cast Absorb Element
  • Cast Shield

Equipment:  4 Daggers, Arcane Focus (crystal), Dungeoneer's Pack, Thieves' Tools, Gaming Set (any), Bedroll, 2 Pouches, Traveler's Clothes, 44 GP

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Combat Tactics

  • Starts battle with bladeward
  • Attacks with his sling shot (Sorcerous burst or Chromatic Orb) in close or at long range
  • Gene likes to use Advantage on Initiative rolls then tries to trigger wild magic surges with his spells. 

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