PC: Rod
Rod
Human Wizard, Order of Scribes 4
Human Wizard, Order of Scribes 4
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Armor Class 11 (Unarmored)
Hit Points 22
Speed 30'
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STR DEX CON INT WIS CHA
08 14 10 16 12 14
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Saving Throws: Intelligence +5, Wisdom +3
Skills: Arcana +7, History +5, Insight +3, Religion +5, +1 skill
Toll Proficiency: Calligrapher's Supplies
Senses: passive Perception 11
Languages: Common
Proficiency Bonus: +2
Traits
- Heroic Inspiration: reroll d20 x1/long rest
- Lucky: Luck Points. 2 / long rest
- Magic Initiate (Cleric)
- Ritual Adept
- Arcane Recovery: Recover 2 spell slot levels on a short rest. 1x per long rest.
- Wizardly Quill
- Awakened Spellbook - spell focus, change element type, quick ritual
- Keen Mind Feat
Spellcasting
- Cantrips: Fire bolt, Elementalism, Minor Illusion, Prestidigitation + 2 Cleric (Light, Sacred Flame)
- Prepared spells: 7 Wizard + Chromatic Orb, Comprehend Languages (R), Find Familiar (R), , Phantasmal Force, Sleep + Cure light wounds
- Spellbook has 6 1st level + 6 1st/2nd level
- 1st level (4 slots): Absorb Elements, Magic Missile, Mage Armor, Shield
- 2nd level (3 slots): Dragon's Breath, Invisibility, Maximilian's Earthly Grasp
Equipment: 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, Calligrapher's Supplies, Book (prayers), Holy Symbol, Parchment (10 sheets), Robe, 13 GP;
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Rod is the ship's mage of the SPS Cantina
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Combat Tactics
- Rod's collection of spells allows him to change most of his spells' elemental damage - 1st level magic missiles dealing different elemental damage.
- 2nd level spells of different element include dragon breath for AOE, Grasp for single target and Phantasmal force for illusions that can deal real elemental damage.
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